Handbook
The engine

The three ladders

Production is multiplied three times over. Two of those are earned by choosing well and one is bought — and they compound, which is why each is deliberately narrow.

Both earned ladders are constant-sum

This is the property worth understanding before anything else. What one industry gains another loses; the ladder pays by rank, never by the size of the move. A market-wide rally makes nobody richer for having done nothing, and a crash ruins nobody.

A company up a hair and one that doubled take the same first place. What you are betting on is the order, and today’s leader is not tomorrow’s.

The weekly ladder — industries

Range
0.7x – 1.3x
Across the five industries, by rank.
Settles
Every 7 days
Measured on
1h TWAP
Uniswap tick log returns across the industry's members.

At each epoch boundary the five industries are scored on how their members moved, then ranked against each other. First place produces 1.3x, last 0.7x.

The epoch in progress has not been ranked yet, so it pays at the previoussettlement, fixed the moment the epoch begins. That is what stops a player sitting on a bad week in order to accrue it later at a good week’s rate.

The daily ladder — companies

Range
0.75x – 1.25x
Across all 61 companies, by rank.
Settles
Every 24 hours
Measured on
Own 24h move
Each company against its own close, not against the market.

Every company is ranked daily on its own twenty-four hours. This is where choosing NVIDIA over AMD is worth something: two players holding identical dollars in the same industry produce differently if they picked different names.

It is averaged over the days being paid for, not read at the moment you claim — so a company that led for six days and slipped on the seventh is paid for six days of leading.

The bought ladder — staking CDLT

Ceiling
1.2x
At full cover. Partial cover gives a proportional share.
Full cover
100 CDLT
Per dollar of city — it scales with your size.
Measured over
Time held
Averaged across the span being paid, never a snapshot.

Stake CDLT against your city and everything it produces is multiplied, up to 1.2x. This is the only multiplier you buy rather than earn, which is exactly why it is capped well below the other two. Full detail on the boost.

What they come to together

worst   0.7 x 0.75 x 1.00  =  0.52x
best    1.3 x 1.25 x 1.2  =  1.95x
Best against worst is about 3.7x — narrow enough to plan against, wide enough to matter.

The weekly ladder was deliberately narrowed from a wider spread when the daily one was added, for exactly this reason: two constant-sum ladders multiply, and at the old width the combined range was something no player could plan against. The bought ladder is capped on the same logic — past 1.2x it would start to outweigh both earned ones, and the game would stop being about the market.

LadderRangeEarned or boughtCadence
Industry ranking0.7x – 1.3xEarned7 days
Company ranking0.75x – 1.25xEarned24 hours
Staking boost1.00x – 1.2xBoughtContinuous

When a company cannot be priced

  • A pool too young or too quiet to serve the one-hour TWAP window is dropped from its industry’s index for that epoch rather than taking the whole settlement down.
  • The sixteen companies on Uniswap v4 have no observation history of their own; their oracle keeps its own accumulator, which must be poked at least twice before it can answer. They are unpriced for a short warm-up after any deployment, not permanently.
  • An unpriced company falls back to a neutral multiplier. It does not produce zero.