Handbook
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Your first hour

Nothing below assumes you have played anything like this before. There is one order that works, it is not obvious from the screen, and it takes about an hour.

What you are looking at

The Citadel app: index down the left, dateline and market tape across the top.
1 The index down the left is the whole game: your city, your works, the market rankings, raids, the register of every player, and your holdings. 2 The dateline carries the epoch, your purse and your standing. 3 The tape under it is 45 live share prices, and it is the one surface that moves whether or not you touch anything.

The prices read -- here and the city below is blank because this capture has no wallet connected — which is worth seeing, because it is the state you arrive in. Every figure in the app is read from the chain for your address, so until you connect there is nothing to read.

Subscribe, top right, is the connect button. Every screen needs a wallet, because every figure on them is read from the chain for your address.

Reading the board

This is the front page: one industry, filling the screen. Each raised square is a plot, and each plot is a listed company. Each framed platform is a sub-industry.

Information Technology as eleven sub-industry parcels, every plot an unheld grey slab.
Information Technology, exactly as a brand-new player sees it: eleven sub-industries, every plot an empty slab. The labels count your coverage — SEMIS 0/10 means ten semiconductor companies exist and you hold none of them.
One parcel close up: ten grey slabs each carrying a company mark.
Closer. Every slab carries the company’s own mark — Intel, Tower, and the rest. A grey slab is a company you do not hold. Stake it and the slab becomes a lit tower that produces, and grows taller as you build on it.
  • A grey slab — a company on the board that you do not hold.
  • A lit tower with a glowing edge — one you hold, and it is producing right now.
  • The badge names the sub-industry and counts your coverage of it.
  • A dot on a badge marks a sole supplier: one company, no substitute. Holding it is the only way to cover that sub-industry.

The order that works

  1. 1
    Connect, and go to Holdings
    Holdings in the index is where shares go in and come out. Deposit is direct and withdrawal is in kind: put in NVDA, take out NVDA. The vault does not sell, swap or route anything.
  2. 2
    Stake into Information Technology
    It is the only industry the chain will let you build in first — the others are locked until you have built here. Minimum $25 per company; below that the position still produces but does not count toward coverage.
  3. 3
    Spread across sub-industries, do not concentrate
    This is the rule that decides everything and the one beginners get wrong. Building is gated on how many different sub-industries you hold, not on how much money you put in. Ten semiconductor names cover one sub-industry. One company from each of four different ones covers four, which is what a full upgrade needs.
  4. 4
    Watch the store, and claim
    Your plots produce continuously. The store holds 3 days of your own output and anything past that is spilled for good — it does not queue. There is a 4 hours cooldown between claims.
  5. 5
    Build one level
    Once you cover 4 sub-industries, build. The first level costs 100 SCRIP and takes 4 hours. It adds 25% to what that plot produces — and reaching level 1 here is what unlocks the next industry.
  6. 6
    Put something on a wall before you grow
    You are immune for your first 4 epochs, but only while your portfolio is under $1,000. SCRIP committed to a front is a wall. There are six fronts and everyone can see which ones you paid for.

The four mistakes that cost the most

  • Concentrating in one sub-industry. Ten semiconductor names produce well and cannot build at all. Coverage is a count, not a sum.
  • Letting the store fill. Past 3 days the output is gone, not queued. A full store is both wasted production and the largest prize you can offer a raider.
  • Crossing $1,000 with no walls. New-account immunity has a value ceiling and crossing it is silent. This is the most common way a first city gets emptied.
  • Assuming a raid is instant. An attack on you is visible for 8 hours before it lands — time to claim and reinforce. But walls freeze 15 minutes before impact, so do not leave it to the last minute.

A worked example

Say you stake $1,000 across four different sub-industries at $250 each. That is above the $25 minimum on every position, so all four count, and you have the coverage a full upgrade needs. At a neutral 1.00x you produce 70,000 SCRIP a week — the first level costs 100, so the first build is a matter of minutes, not days.

What to read next

The arithmetic
Production
The formula, the storage ceiling, the funding share.
Faster growth
Coverage
What gates a level and what a level costs.
Staying safe
Walls
What a wall does, what a shield costs, what can be taken.

Production · Coverage & building · Walls & shields · The three ladders