Handbook
The engine

Production

Every staked dollar produces SCRIP continuously. Nothing else in the game produces anything — buildings, rankings and boosts all multiply this one number, and if it is zero they multiply nothing.

The formula

This is the arithmetic the contract performs, in the order it performs it. The order matters: a multiplier applied before a clamp gives a different answer from one applied after.

output per epoch
  =  staked USD in the industry
  x  level bonus         (+25% per level, per company)
  x  weekly ranking      (0.7x – 1.3x)
  x  daily ranking       (0.75x – 1.25x)
  x  70                 SCRIP per dollar per epoch
  x  staking boost       (1.00x – 1.2x)
  x  funding share       (100%)
Applied per industry, then summed. Each factor is explained below.

Output accrues per second rather than in a lump at the end of an epoch, so the counter in the app moves continuously. What the epoch boundary changes is the ranking, not the payment schedule.

The base rate

Rate
70 SCRIP
Per dollar of staked value, per epoch, before multipliers.
A $1,000 city
70,000
SCRIP per week at a neutral 1.00x.
Minimum holding
$25
Below this a position does not count toward coverage.

Value is measured in USD from the live Uniswap price of the token, through the same oracle the rest of the game uses. So a company whose share price rises produces more twice over: the position is worth more, and it may place higher on the daily ladder.

The funding share

fundingBps is the fraction of nominal output actually paid, and it is applied before anything is displayed. That is deliberate: what you read is what you receive, and if the pool ever falls short the shortfall is divided in proportion rather than handed to whoever claims first.

It currently sits at 100%, which is the value the game’s year-long balance simulation was calibrated against. It is an owner-settable throttle, not a launch dial.

Storage, and why you have to come back

Store holds
3 days
Of your own output, not a flat amount.
Claim cooldown
4 hours
Between claims.
Past the ceiling
Spilled
Lost for good. It does not queue.

The store is sized in time, not tokens, because a flat figure cannot span the range — 10,000 SCRIP is a day for a $1,000 city and eighty seconds for a $1,000,000 one. Three days of your own production is three days whoever you are.

This ceiling does two jobs at once. It is the reason to come back — fill the store and you stop earning — and it is the entire pool a raid can take, because loot is a share of what is sitting unclaimed. Flow is safe; stock is not.

Materials come with it

Alongside SCRIP, a plot mints the raw material of its industry at 1% of the SCRIP output. Materials follow what was actually credited, not what was earned — so a full store stops the materials too, prorated by exactly the fraction the ceiling let through.

Which material an industry makes is fixed by its position in the era order:

IndustryMaterialSymbol
Information TechnologySiliconSILICON
Consumer DiscretionaryBandwidthBANDWIDTH
Communication ServicesIronFER
IndustrialsDollarDOLLAR
FinancialsBondBOND

These are labels attached by index, not claims about what an industry “really” makes — Communication Services producing iron is an artefact of that ordering rather than a design statement. The iron token also carries the symbol FER where the others are English; both are cosmetic and neither affects any calculation.

Claiming

  • Claiming moves your store into your wallet as SCRIP and resets the store to empty.
  • There is a 4 hours cooldown between claims, so a store that fills faster than that will spill regardless of attention.
  • You cannot claim while a raid is resolving against you — what a siege has locked melts back to you over 6 hours if the attacker never opens it.

Guild rent

If you are in a guild that holds the industry you are producing in, a 5%levy is taken off the gross before it reaches your store. That is the price of the guild’s protection and its share of the sector, and it is taken at accrual rather than at claim.